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Tower Defense is a minigame on CubeCraft, inspired by the game BTD (Bloons Tower Defense) and BTD Battles. This game came when The Chunk merged with Cubecraft.

Gameplay[]

Armageddon Mode[]

Armageddon Mode starts after about 20 minutes of being in the game. It will appear first saying "Armageddon Mode starts in 5 minutes." When there is only one minute left, it will have a countdown above the hotbar. During Armageddon Mode, a wither spawns on both

  • Mountain Pass by Team Quality Constructo
  • Pandora Falls by razorcut15
  • Space
  • Demons
  • Portal
  • Nature
  • Barren
  • Desert

Towers[]

Archer Tower[]

Shoots arrows at mobs
Size: 3x3
Cost: 160 coins
PATH 1 for 320 points: Shoots up to 4 arrows at once; 1.6x faster than other path
Levels:

  1. Shoots arrows
  2. 260 coins: 2 arrows at once; shoots faster
  3. 450 coins: 3 arrows at once
  4. 920 coins: 4 arrows at once; shoots very fast

PATH 2 for 940 points: Shoots fire arrows & explosive arrows
Levels:

  1. Shoots arrows
  2. 220 coins: Shoots fire arrows
  3. 660 coins: 2 fire arrows at once
  4. 1690 coins: 2 fire arrows; Explosive arrows

Ice Tower[]

Slows mobs
Size: 3x3
Cost: 280 coins
Path 1 for 360 point
Levels:

  1. Slows down enemies
  2. 60 coins: Increased range
  3. 80 coins: Increased range
  4. 210 coins: Ice Damage; Increased range

Artillery Tower[]

Summons TNT over mobs
Size: 3x3
Cost: 240 coins
Upgrade:

  1. ? coins: Summons 2 TNT over mobs
  2. ? coins: Summons 3 TNT over mobs
  3. ? coins: Summons 4 TNT over mobs
  4. PATH 1 for 450 points: Stuns enemies
  5. PATH 2 for 960 points: Plants landmines

Mage Tower[]

Sets enemies on fire
Size: 3x3
Cost: 350 coins
PATH 1 for 870 points Levels:

  1. Sets enemies on fire
  2. 70 coins: Longer fire duration
  3. 90 coins: Longer fire duration
  4. 560 coins: Rains fireballs; Longer fire duration

Poison Tower[]

Poisons the enemy
Size: 3x3
Cost: 800 coins
Upgrade:

  1. 100 coins: Decreases cooldown time
  2. 150 coins: Decreases cooldown time
  3. 200 coins: Decreases cooldown time
  4. PATH 1 for 630 points: Poison lasts for 30 seconds
  5. PATH 2 for 210 points: Harms enemies near the tower

Sorcerer[]

Summons friendly troops
Size: 3x3
Cost: 800 coins
Upgrade:

  1. 400 coins: Summons 2 friendly troops
  2. 500 coins: Summons 3 friendly troops
  3. 550 coins: Summons 4 friendly troops
  4. PATH 1 for 350 points: summons friendly kamikaze
  5. PATH 2 for 530 points: summons more friendly animals

Zeus Tower[]

Summons lightning over mobs
Size: 3x3
Cost: 1000 coins
Upgrade:

  1. 300 coins: Decreases cooldown time
  2. 400 coins: Decreases cooldown time
  3. 500 coins: Decreases cooldown time
  4. PATH 1 for 350 points: Lightning bolts bounce up to 5 times
  5. PATH 2 for 530 points: Summons baby Zeus

Turret Tower[]

Constantly shoots a bunch of arrows
Size: 5x5
Cost: 800 coins
Upgrade:

  1. 600 coins: Shoots 2 flaming arrows
  2. 700 coins: Shoots 3 flaming arrows
  3. PATH 1 for 300 points: super long target range; shoots very fast
  4. PATH 2 for 260 points: arrows bounce up to 5 times

Necromancer Tower[]

Summons an iron golem
Size: 5x5
Cost: 790 coins
Upgrade:

  1. 500 coins: Increases attack rate, Increases attack damage, Increases follow range
  2. 600 coins: Increases attack rate, Increases attack damage, Increases follow range
  3. PATH 1 for 940 points: summons a shulker
  4. PATH 2 for 880 points: summons a snowman

Quake Tower[]

Stuns mobs for a short duration while dealing damage.
Size: 3x3
Cost: 250 coins
Upgrade:

  1. 150 coins: Stuns monsters for 4 seconds; deals 7 damage
  2. 250 coins: Stuns monsters for 5 seconds; deals 9 damage
  3. 360 coins: Stuns monsters for 6 seconds; deals 11 damage
  4. PATH 1 for 530 points: throws blocks in the air

Leach Tower[]

Charges up and then releases a shock wave of energy causing damage in a huge area.
Size: 5x5
Cost: 3000 coins
Upgrade:

  1. 200 coins: Increases range
  2. 300 coins: Increases range
  3. PATH 1 for 390 points: 2 laser beams; constantly deals damage while charging

Tips[]

  1. Do not place ice, mage, or poison towers too close to each other, as their effects don't stack.
  2. Place towers close together and next to edges for space-saving.
  3. When sending flying troops to weaken or kill the opponent, do not send ground troops (except cave spiders). Otherwise, artillery fire aiming for the ground troops might hit the flying troops.
  4. Read the enemy's moves and create a strategy while playing. Find out their weaknesses by looking at their towers.
  5. Share some coins in-game by doing /share [name] [amount].

Gallery[]

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